If nothing else, checking out Legends of Zork did get me thinking about the series again. I found I had the intense urge to play Zork again. You know... the original one... the one that wasn't crap!
Man! Do I love that game!
I played through it the other day. And Zork II. And Zork III.
I love the viewing table in Zork III. That was a really nice touch. It was fun to go back and visit little bits of Zork I and II. I love that the grue repellent, utterly useless in its own setting, suddenly becomes an essential item in the third game. Of course, this got me all excited, thinking that I was gonna finally get to use that broken timber from the coal mine back in Zork I. I think, next time I play, I might just drag the timber into the dungeon and use it to block the light in the beam room. Just to say that I finally, finally used it for something. It's the principle of the matter, right?
Anyway, it was nice to go back and enjoy those games. There's just something so wonderful about text adventures and interactive fictions. I love it! It's so immersive. So what if the parser doesn't always understand what you want it to do? That's fine. You get a feel for how to talk to it after a while. And sometimes it's fun to see what sort of a response it'll give you. ("A hollow voice says 'fool'.") I wish more people still played text adventures and got excited about interactive fiction.
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